Toward Avatar Models to Enhance Performance and Engagement in Educational Games

Dominic Kao
D. Fox Harrell
In Proceedings of the IEEE Conference on Computational Intelligence and Games (CIG2015), Tainan, Taiwan. Aug-31 – Sep 2. 8 pp.
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Understanding Players' Identities and Behavioral Archetypes from Avatar Customization Data

Chong-U Lim
D. Fox Harrell
In proceedings of the IEEE Conference on Computational Intelligence and Games (CIG2015), Tainan, Taiwan. Aug-31 – Sep 2. 8 pp.
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A Data-driven Approach for Computationally Modeling Avatar Customization Behavioral Patterns of Players

Chong-U Lim
D. Fox Harrell
In proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE2015), Santa Cruz, CA. Nov-14 –Nov-18.

Exigent: An Automatic Avatar Generation System

Dominic Kao
D. Fox Harrell
In Proceedings of the 10th International Conference on the Foundations of Digital Games (FDG2015), Pacific Grove, CA, USA. Jun-22 - Jun-25. 2 pp.

Mazzy: A STEM Learning Game

Dominic Kao
D. Fox Harrell
In Proceedings of the 10th International Conference on the Foundations of Digital Games (FDG2015), Pacific Grove, CA, USA. Jun-22 - Jun-25, 2015. 2pp.

Toward Evaluating the Impacts of Virtual Identities on STEM Learning

Dominic Kao
D. Fox Harrell
In Proceedings of the 10th International Conference on the Foundations of Digital Games (FDG2015), Pacific Grove, CA, USA. Jun-22 - Jun-25, 2015. 3 pp.
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Developing Computational Models of Players' Identities and Values from Videogame Avatars.

Chong-U Lim
D. Fox Harrell
In Proceedings of the 10th International Conference on the Foundations of Digital Games (FDG2015), Pacific Grove, CA, USA. Jun-22 - Jun-25, 2015. 5 pp.
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Developing Social Identity Models of Players from Game Telemetry Data

Chong-U Lim
D. Fox Harrell
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE2014), Raleigh, North Carolina, Sep 30 - Oct 5. 7 pp.
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