An Approach to General Videogame Evaluation and Automatic Generation using a Description Language

Chong-U Lim
D. Fox Harrell
Proceedings of the IEEE Conference on Computational Intelligence and Games (CIG2014), Dortmund, Germany, Aug 26 - Aug 29, pp. 286-293.
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Chimeria: Gatekeeper

Introduction

Chimeria: Gatekeeper is a playable interactive conversational scenario, authored using the Chimeria Platform It uses a cognitive science-grounded model of social category membership to customize how conversational narratives unfold. Conversations between characters are important aspects of many videogames. However, most such conversational interactions in videogames are quite limited in how they take into account the identities of those characters. Conversation in videogames typically varies, if at all, based only on one aspect of the character such as an NPC referring to the character by race, class, or a gendered pronoun. Chimeria: Gatekeeper is an application of the Chimeria Platform, which seeks to developing conversational narratives that addresses such limitations.    

Associated Project: 
Chimeria

Puzzlescript AI

Introduction

We present an approach for automated evaluation and generation of videogames made with PuzzleScript, a description-based scripting language for authoring games, which was created by game designer Stephen Lavelle. We have developed a system that automatically discovers solutions for a multitude of videogames that each possess different game mechanics, rules, level designs, and win conditions. This was achieved by developing a set of general ruleset heuristics to assess the playability of a game based on its game mechanics. From the results of our approach, we showcase that a description-based language enables the development of general methods for automatically evaluating games authored with it. Additionally, we illustrate how an evolutionary approach can be used together with these methods to to automatically design alternate or novel game mechanics for authored games.

Related Publications

Chong-U Lim and D. Fox Harrell. (2014) "An Approach to General Videogame Evaluation and Automatic Generation using a Description Language", Proceedings of the IEEE Conference on Computational Intelligence and Games (CIG), Dortmund, Germany, 2014. 8 pp.

GitHub Repository

This repository provides Artificial Intelligence extensions to Stephen Lavelle's Puzzlescript, an open-source HTML5 Puzzle Game Engine available at http://www.puzzlescript.net

Associated Project: 
Advanced Identity Representation (AIR) Project

Intimate AI: Musings on Artificial Intelligence, Society, Desire, and Love on the Big Screen

Recent films such as the Alan Turing biopic The Imitation Game and the speculative fiction love story Her address central figures and questions related to AI at the same time as the stirrings of desire, love, lust, and intimacy. As a research of AI and expression in a comparative media studies department I have been asked for my thoughts on these themes in recent months. Here I share some of these musings, sparked initially when the reporter Solvej Shou requested an interview with me for the BBC.com.

 

Authoring Conversational Narratives in Games with the Chimeria Platform

D. Fox Harrell
Dominic Kao
Chong-U Lim
Jason Lipshin
Ainsley Sutherland
Julia Makivic
Danielle Olsen
In Proceedings of the 9th International Conference on the Foundations of Digital Games (FDG 2014), Fort Lauderdale, FL, April 3 – April 7, 2014. Designated Exemplary Paper. 8 pp.
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The Chimeria Platform: User Empowerment through Expressing Social Group Membership Phenomena

D. Fox Harrell
Dominic Kao
Chong-U Lim
Jason Lipshin
Ainsley Sutherland
The Digital Humanities 2014 Conference (DH 2014), Lausanne, Switzerland, July 8 – July 10, 2014. 7 pp.
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An Intelligent Narrative System for Modeling Social Identity-Related Experiences

D. Fox Harrell
Dominic Kao
Chong-U Lim
Jason Lipshin
Ainsley Sutherland
Intelligent Narrative Technologies 7 Workshop (INT 7), University of Wisconsin-Milwaukee, Milwaukee, WI. June 17-18, 2014.
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Stories of Stigma and Acceptance Using the Chimeria Platform

D. Fox Harrell
Dominic Kao
Chong-U Lim
Jason Lipshin
Ainsley Sutherland
Electronic Literature Organization Conference 2014: Hold the Light (ELO 2014), Milwaukee, WI, June 19 – June 21, 2014. 3 pp.

Elastic Anchors for Imaginative Conceptual Blends: A Framework for Analyzing Animated Computer Interfaces

Kenny K.N. Chow
D. Fox Harrell
Language and the Creative Mind, Barbara Dancygier, Mike Borkent, and Jennifer Hinnell, eds., CSLI Publications, Stanford, 2014.

Modeling Player Preferences in Avatar Customization Using Social Network Data

Chong-U Lim
D. Fox Harrell
In Proceedings of the IEEE Conference on Computational Intelligence and Games (CIG2013), Niagara Falls, Canada, Aug 11 - Aug 13, 2013. 8 pp.
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