Advanced Identity Representation (AIR) Project

MazeStar Computing Workshops

Our aim: 

We offer workshops that provide opportunities to middle and high school students to:

·              learn computer science in fun, exciting, relevant ways and

·              develop self-images as computer scientists.

​We approach STEM education and access to high quality, relevant learning opportunities as a social justice issue of our time, this includes taking an anti-deficit ideological stance on students and their achievement. We start with student identified relevant themes, questions, challenges, and goals and see who students are and what they bring to the table as assets, important and rich resources to draw on. We utilize aspects of the nationally recognized Exploring Computer Science (ECS) curriculum to spark student excitement about computing and focus on bringing the culture into the fabric of computing practice. We utilize a custom-made digital platform called MazeStar that allows students to explore their ideas while learning about human-computer interaction, web design, privacy, coding, debugging, and more. A component of MazeStar is a game-like programming environment called Mazzy in which students learn the building blocks of coding.

 

 
Empowering Research Objectives

Associated Project: 
Advanced Identity Representation (AIR) Project

Toward Avatar Models to Enhance Performance and Engagement in Educational Games

Dominic Kao
D. Fox Harrell
In Proceedings of the IEEE Conference on Computational Intelligence and Games (CIG2015), Tainan, Taiwan. Aug-31 – Sep 2. 8 pp.
PDF

Understanding Players' Identities and Behavioral Archetypes from Avatar Customization Data

Chong-U Lim
D. Fox Harrell
In proceedings of the IEEE Conference on Computational Intelligence and Games (CIG2015), Tainan, Taiwan. Aug-31 – Sep 2. 8 pp.
PDF

A Data-driven Approach for Computationally Modeling Avatar Customization Behavioral Patterns of Players

Chong-U Lim
D. Fox Harrell
In proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE2015), Santa Cruz, CA. Nov-14 –Nov-18.

Exigent: An Automatic Avatar Generation System

Dominic Kao
D. Fox Harrell
In Proceedings of the 10th International Conference on the Foundations of Digital Games (FDG2015), Pacific Grove, CA, USA. Jun-22 - Jun-25. 2 pp.

Mazzy: A STEM Learning Game

Dominic Kao
D. Fox Harrell
In Proceedings of the 10th International Conference on the Foundations of Digital Games (FDG2015), Pacific Grove, CA, USA. Jun-22 - Jun-25, 2015. 2pp.

Toward Evaluating the Impacts of Virtual Identities on STEM Learning

Dominic Kao
D. Fox Harrell
In Proceedings of the 10th International Conference on the Foundations of Digital Games (FDG2015), Pacific Grove, CA, USA. Jun-22 - Jun-25, 2015. 3 pp.
PDF

Developing Computational Models of Players' Identities and Values from Videogame Avatars.

Chong-U Lim
D. Fox Harrell
In Proceedings of the 10th International Conference on the Foundations of Digital Games (FDG2015), Pacific Grove, CA, USA. Jun-22 - Jun-25, 2015. 5 pp.
PDF

Developing Social Identity Models of Players from Game Telemetry Data

Chong-U Lim
D. Fox Harrell
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE2014), Raleigh, North Carolina, Sep 30 - Oct 5. 7 pp.
PDF

An Approach to General Videogame Evaluation and Automatic Generation using a Description Language

Chong-U Lim
D. Fox Harrell
Proceedings of the IEEE Conference on Computational Intelligence and Games (CIG2014), Dortmund, Germany, Aug 26 - Aug 29, pp. 286-293.
PDF

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