Chimeria:Grayscale

Tales of sexism, sexual harassment, and sexual assault are bubbling angrily through the wires. In late 2017, the media attention to this perpetual ill and the harrowing #metoo stories sparked us to share our own computational tale of fiction that we humbly hope can participate in this dialogue. The computer as a medium offers a unique expressive palette for storytellers. With it, we can build models of crucial and moving issues in our world.

As a step toward this aim as it relates to sexism, we are announcing the launch of our interactive narrative called Grayscale. The experience is intended to provoke players to reflect critically on sexism in the workplace, both overt & hostile and more subtle.

In Grayscale players take on the role of a recently hired Human Resources manager and must navigate ethical tensions around sexism. Players are granted agency through a streamlined, aestheticized interface made to resemble a corporate e-mail client. Over the course of an in-game week, players will read and respond to e-mails from co-workers with varying outlooks in a toxic, melancholy workplace. Emphatically: our aim is neither to simulate the experience of a woman in the workplace nor to create a training tool. Instead, we aim to help users reflect upon a model of "ambivalent sexism" through storytelling.

Associated Project: 
Chimeria

Chimeria: Gatekeeper

Introduction

Chimeria: Gatekeeper is a playable interactive conversational scenario, authored using the Chimeria Platform It uses a cognitive science-grounded model of social category membership to customize how conversational narratives unfold. Conversations between characters are important aspects of many videogames. However, most such conversational interactions in videogames are quite limited in how they take into account the identities of those characters. Conversation in videogames typically varies, if at all, based only on one aspect of the character such as an NPC referring to the character by race, class, or a gendered pronoun. Chimeria: Gatekeeper is an application of the Chimeria Platform, which seeks to developing conversational narratives that addresses such limitations.    

Associated Project: 
Chimeria

Stories of Stigma and Acceptance Using the Chimeria Platform

D. Fox Harrell
Dominic Kao
Chong-U Lim
Jason Lipshin
Ainsley Sutherland
Electronic Literature Organization Conference 2014: Hold the Light (ELO 2014), Milwaukee, WI, June 19 – June 21, 2014. 3 pp.

Authoring Conversational Narratives in Games with the Chimeria Platform

D. Fox Harrell
Dominic Kao
Chong-U Lim
Jason Lipshin
Ainsley Sutherland
Julia Makivic
Danielle Olsen
In Proceedings of the 9th International Conference on the Foundations of Digital Games (FDG 2014), Fort Lauderdale, FL, April 3 – April 7, 2014. Designated Exemplary Paper. 8 pp.
PDF

An Intelligent Narrative System for Modeling Social Identity-Related Experiences

D. Fox Harrell
Dominic Kao
Chong-U Lim
Jason Lipshin
Ainsley Sutherland
Intelligent Narrative Technologies 7 Workshop (INT 7), University of Wisconsin-Milwaukee, Milwaukee, WI. June 17-18, 2014.
PDF

Computationally Modeling Narratives of Social Group Membership with the Chimeria System

D. Fox Harrell
Dominic Kao
Chong-U Lim
Proceedings of the 2013 Workshop on Computational Models of Narrative – a satellite workshop of CogSci 2013: The 35th meeting of the Cognitive Science Society, Berlin, Germany, July 31 – August 3, 2013. pp. 123 – 128
PDF

Chimeria

Everyone belongs to social categories based on factors such as musical preference, fashion, gender, or race. Yet, some category members are more central, privileged, or marginalized than others. Membership in such social categories is also dynamic: whether someone is a member or not may change over time, both within and between groups. Chimeria is a system to help people better understand social categorization phenomena such as marginalization and the dynamics of group membership. Chimeria does this through an interactive narrative. Consider the following story on a music-oriented social network:

A punk rock music fan decides to listen to a little jazz. She listens to a couple of albums by the jazz musician Thelonious Monk, but however, still continues to post messages only about punk rock. She grows tired of being a punk rocker (who dabbles in jazz on the side), so listens again only to hardcore punk rock music. But now, upon returning back to punk rock, punk rock seems to have lost its luster. She finally decides to forsake punk rock and become a jazz fan...for good.

Associated Project: 
Chimeria
Tags: 
Advanced Identity Representation
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