Generative Visual Renku

Active Animation: An Approach to Interactive and Generative Animation for User-Interface Design and Expression (Demo)

Kenny K. N. Chow
D. Fox Harrell
Software demo/poster, Proceedings of the 2009 Digital Humanities Conference, Baltimore, Maryland, June 22-25, 2009, pp 350-353.
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Generative Visual Renku: Poetic Multimedia Semantics with the GRIOT System

D. Fox Harrell
Kenny K. N. Chow
Hyperrhiz: New Media Cultures. Visionary Landscapes. Issue 6, Summer 2009.
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Generative Visual Renku

Kenny K.N. Chow
D. Fox Harrell
The Media Showcase, CHI Conference (ACM Conference on Human Factors in Computing Systems), Atlanta, Georgia, 2010.

Embodying Generative Visual Renku: An Approach to Generating Metaphors through Interaction

Kenny K. N. Chow
D. Fox Harrell
Proceedings of the 13th Generative Art Conference (GA 2010), Milan, Italy, December 15-17, 2010, pp. 254-269.
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Coding Landscapes, Crossing Metaphors

Kenny K. N. Chow
D. Fox Harrell
Computational Thinking in Existing Art Forms, Writing Machine Collectives 4th Exhibition, Hong Kong, January 15- 30, 2011.

Generative Visual Renku

Generative Visual Renku

The Generative Visual Renku project presents a new form of concrete polymorphic poetry inspired by Japanese renku poetry, iconicity of Chinese character forms, and generative models from contemporary art. Calligraphic iconic illustrations are composed by the system with both visual and conceptual constrains in response to user actions into a fanciful topography articulating the nuanced interplay between organic (natural or hand-created) and modular (mass-produced or consumerist) artifacts that saturate our lives.

Artists' Statement

Since the industrial age, modularity has revolutionized our everyday lives. For the sake of efficiency and optimization, things and activities were shaped into mass-produced interchangeable units, including our furniture, our dwelling places, our commuting, our consumptions, our entertainments, and our identities. In consumerist societies, modularity always lies at the center, whereas the complements are just scattered peripheries. Life is a journey back and forth between clustered majorities and isolated minorities.

Associated Project: 
Generative Visual Renku
Tags: 
Interactive Narrative
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